Hi Paul, This variable is a hint to the viewer on how much time to allocate for doing compiles and deletes each frame.
Robert. On Nov 6, 2007 11:05 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > > > Hi Robert -- DatabasePager has a method > getMinimumTimeAvailableForGLCompileAndDeletePerFrame(), which returns the > value of the variable _minimumTimeAvailableForGLCompileAndDeletePerFrame. > > As far as I can tell, neither the function nor the variable are ever > referenced in any meaningful way -- they have zero effect on the code. Is > this a work in progress, or is it deprecated and can be removed in a future > release? > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > 303 859 9466 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

