Hi Paul,

This variable is a hint to the viewer on how much time to allocate for
doing compiles and deletes each frame.

Robert.

On Nov 6, 2007 11:05 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
>
>
> Hi Robert -- DatabasePager has a method
> getMinimumTimeAvailableForGLCompileAndDeletePerFrame(), which returns the
> value of the variable _minimumTimeAvailableForGLCompileAndDeletePerFrame.
>
> As far as I can tell, neither the function nor the variable are ever
> referenced in any meaningful way -- they have zero effect on the code. Is
> this a work in progress, or is it deprecated and can be removed in a future
> release?
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> 303 859 9466
>
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>
>
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