> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Robert Osfield > > This variable is a hint to the viewer on how much time to > allocate for doing compiles and deletes each frame.
Can you take a second look at this please? In the 2.2 source, I don't see any references to the getter method getMinimumTimeAvailableForGLCompileAndDeletePerFrame(), and that appears to be the only code that references the variable _minimumTimeAvailableForGLCompileAndDeletePerFrame. As a result, the value of this variable appears to have no effect on OSG's operation. Can you point me to code that actually uses this variable? -Paul > On Nov 6, 2007 11:05 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > > > > > > Hi Robert -- DatabasePager has a method > > getMinimumTimeAvailableForGLCompileAndDeletePerFrame(), > which returns > > the value of the variable > _minimumTimeAvailableForGLCompileAndDeletePerFrame. > > > > As far as I can tell, neither the function nor the variable > are ever > > referenced in any meaningful way -- they have zero effect > on the code. > > Is this a work in progress, or is it deprecated and can be > removed in > > a future release? > > > > Paul Martz > > Skew Matrix Software LLC > > http://www.skew-matrix.com > > 303 859 9466 > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > > org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

