> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Robert Osfield
> 
> This variable is a hint to the viewer on how much time to 
> allocate for doing compiles and deletes each frame.

Can you take a second look at this please? In the 2.2 source, I don't see
any references to the getter method
getMinimumTimeAvailableForGLCompileAndDeletePerFrame(), and that appears to
be the only code that references the variable
_minimumTimeAvailableForGLCompileAndDeletePerFrame. As a result, the value
of this variable appears to have no effect on OSG's operation.

Can you point me to code that actually uses this variable?
   -Paul


> On Nov 6, 2007 11:05 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> >
> >
> > Hi Robert -- DatabasePager has a method 
> > getMinimumTimeAvailableForGLCompileAndDeletePerFrame(), 
> which returns 
> > the value of the variable 
> _minimumTimeAvailableForGLCompileAndDeletePerFrame.
> >
> > As far as I can tell, neither the function nor the variable 
> are ever 
> > referenced in any meaningful way -- they have zero effect 
> on the code. 
> > Is this a work in progress, or is it deprecated and can be 
> removed in 
> > a future release?
> >
> > Paul Martz
> > Skew Matrix Software LLC
> > http://www.skew-matrix.com
> > 303 859 9466
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
> > org
> >
> >
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