I require the use of osgSim::OverlayNode in my project; however, I require 
that the textures use NEAREST filters instead of LINEAR.  This is not 
possible to do in the current framework.

One thought I have would be to add a prototype texture in the constructor, 
which would default to NULL.  If the prototype texture is not NULL, then 
overlayData._texture could use a clone of the prototype.  Otherwise, we would 
resort to the current process for setting overlayData._texture.

Does this sound reasonable?  If so, would you like me to submit a patch?

Thanks,
Justin
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