I require the use of osgSim::OverlayNode in my project; however, I require that the textures use NEAREST filters instead of LINEAR. This is not possible to do in the current framework.
One thought I have would be to add a prototype texture in the constructor, which would default to NULL. If the prototype texture is not NULL, then overlayData._texture could use a clone of the prototype. Otherwise, we would resort to the current process for setting overlayData._texture. Does this sound reasonable? If so, would you like me to submit a patch? Thanks, Justin _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

