HI Justin,

On Nov 7, 2007 5:41 PM, KSpam <[EMAIL PROTECTED]> wrote:
> I require the use of osgSim::OverlayNode in my project; however, I require
> that the textures use NEAREST filters instead of LINEAR.  This is not
> possible to do in the current framework.
>
> One thought I have would be to add a prototype texture in the constructor,
> which would default to NULL.  If the prototype texture is not NULL, then
> overlayData._texture could use a clone of the prototype.  Otherwise, we would
> resort to the current process for setting overlayData._texture.
>
> Does this sound reasonable?  If so, would you like me to submit a patch?

I think providing a filter parameter directly in OverlayNode and use
this as the default would be better, as it'd avoid the possibility of
inappropriate types of Textures being assigned.

Robert.
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