Hi,

We work In BA with Diverse. with it you can

Synchronize the Frame (automatically).
Have Share memory.
Run With/without stereo.
And a lot of future.

If you wand only to Synchronize the frame.
All what you need is to add 10-20 lines only to the code.

http://diverse-vr.org/

You Have to install DTK, DGL, DADS.



Thanks,
Ahmed Nawar
Software Developer
International School of Information Science (ISIS)
Bibliotecha Alexandrina
P.O. Box 138, El-Chatby Alexandria 21526, Egypt
Phone:+(203) 4839999, Ext.:1498
Fax:+(203) 482 0405
www.bibalex.org/isis  




-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Michael Raab
Sent: Fri 11/9/2007 4:13 PM
To: [email protected]
Subject: [osg-users] Clustering
 



-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Michael Raab
Sent: Fri 11/9/2007 4:13 PM
To: [email protected]
Subject: [osg-users] Clustering
 
Hello,

i've got the following question! 
I want to build a cluster application using osg! This means i've to synchronize 
the rendering process.
My application consists of one master and several slaves, where the slaves are 
simple render nodes and the master is responsible for the synchronisation. My 
Problem is that i've to create a restricted rendering loop for the slaves.
The new loop should look something like this:
- first each slave has to wait until it has the complete sceneupdate, e.g. 
until there's a network message that tells him "Start Rendering"
- the slave should render the scene into the back buffer 
- if the rendering is finished the slave has to wait until there's a network 
message which tells him to swap back and front buffer!

Is it possible to realize this without changing osg code? If not what do you 
think with part do i have to touch? I think the rendering is done in some kind 
of the View Class...

Thank you for your support,
Michael
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