Hi Aktar,

I have been working with dual core machines and paging for the past
two years without deadlocks, and for the last thee months have been
using a quad core machine without issue.

What OS are you using?

Robert.

On Nov 10, 2007 7:31 AM, Akhtar Shamim <[EMAIL PROTECTED]> wrote:
> Dear All,
>
> Lately I had been seeing a very obscure problem with our OSG application.
>
> The application uses a very large Terra Vista paged terrain. I see the
> following two phenomena:
>
> 1. With all our old computers (i.e. computers having a single core CPU, 1 GB
> or less RAM and with graphics card < NVidia 6600) the application gives a
> constant update rate of 60 Hz. No problem with any refresh rate issues.
>
> 2. However, when I try the same application on a high end machine (Dual Core
> CPU or Quad Core CPU and with graphics card 7800 GT++) the performance is
> very poor and quite unpredictable. I looked at the CPU usages and found that
> the CPU usage is below 20 % for most of the CPUs. The application crawls at
> less than 6-7 Hz. However, if I change the BIOS setting to use only one CPU
> the application is back to normal and runs at constant 60 Hz.
>
> It seems to me that the database pager isnt working perfectly with multiple
> CPUs and gets deadlocked. I am very confused with this situation. For our
> deployment we have all new machines with dual and quad core CPUs and latest
> graphics cards.
>
> I would be very happy to hear suggestion/advice on how to solve this
> performance issue. To be honest I am quite stuck with the problem. I have
> tried compiling our application with OSG 1.2 and OSG 2.0. The phenomenon is
> the same.
>
>  Best regards.
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to