Thanks very much Charles and Will for your support. Very much appreciated.

Best regards, Shamim

On Nov 13, 2007 12:52 AM, Will Dicharry <[EMAIL PROTECTED]> wrote:

> I don't have access to the machine that I was able to fix it on right
> now, so I don't know the exact version of the drivers.  For the 7900
> card, all I had to do was install the vendor drivers that came with
> the card.  I believe the vendor on that one was EVGA.  I will be able
> to check the version tomorrow.
>
> I've had the problem on two 8800 GTX cards, one an Asus, the other an
> Evga.  I have not been able to fix it on the Evga card yet.  On the
> Asus card, there is an option in the Nvidia control panel under the 3d
> settings about threading that doesn't appear on the Evga machine.  I
> have no idea why that is.  That option fixed the problem on the Asus
> card.  I will be able to check the exact name and setting of that
> option tomorrow.
>
> I will send another email tomorrow after I check the driver version
> and the extra setting to give you more information.
>
> Will
>
> On Nov 11, 2007 7:36 PM, Akhtar Shamim <[EMAIL PROTECTED]> wrote:
> > Hi Will,
> >
> > Is it possible for you to link me to the driver which solves the
> problem?
> > That will be very helpful to me.
> >
> > Regards, Shamim
> >
> >
> >
> > On Nov 12, 2007 9:02 AM, Akhtar Shamim < [EMAIL PROTECTED]> wrote:
> > > Thanks for your replies. Robert, I am using windows XP Pro with
> service
> > pack 2. The problem happens with GeForce 8800 GTX cards.
> > >
> > > Will, is there any solution to this or do I need to change my graphics
> > cards?
> > >
> > > Regards, Shamim
> > >
> > >
> > >
> > >
> > >
> > > On Nov 12, 2007 5:53 AM, Will Dicharry <[EMAIL PROTECTED]> wrote:
> > >
> > > > Hi, I am not sure if this is the same problem, but I have an
> > > > application that uses large paged databases and have seen a slow
> down
> > > > on a higher end machine with a GeForce 7900  The slow down was only
> on
> > > > Windows, Linux ran fine.  After tracking it down, I found out that
> the
> > > > bottleneck was actually in the graphics drivers.  After installing
> an
> > > > older version of the drivers, the performance went back up again.
> > > > I've also seen the same behavior on a machine with a GeForce 8800
> GTX.
> > > >  Unfortunately, I cannot find an older version of the drivers for
> that
> > > > card.  Again, I don't know if this is the same problem, but the
> > > > performance loss on a higher end machine rang a bell in my head.
> > > >
> > > > Will
> > > >
> > > >
> > > >
> > > >
> > > > On Nov 10, 2007 12:31 AM, Akhtar Shamim <[EMAIL PROTECTED]> wrote:
> > > > > Dear All,
> > > > >
> > > > > Lately I had been seeing a very obscure problem with our OSG
> > application.
> > > > >
> > > > > The application uses a very large Terra Vista paged terrain. I see
> the
> > > > > following two phenomena:
> > > > >
> > > > > 1. With all our old computers (i.e. computers having a single core
> > CPU, 1 GB
> > > > > or less RAM and with graphics card < NVidia 6600) the application
> > gives a
> > > > > constant update rate of 60 Hz. No problem with any refresh rate
> > issues.
> > > > >
> > > > > 2. However, when I try the same application on a high end machine
> > (Dual Core
> > > > > CPU or Quad Core CPU and with graphics card 7800 GT++) the
> performance
> > is
> > > > > very poor and quite unpredictable. I looked at the CPU usages and
> > found that
> > > > > the CPU usage is below 20 % for most of the CPUs. The application
> > crawls at
> > > > > less than 6-7 Hz. However, if I change the BIOS setting to use
> only
> > one CPU
> > > > > the application is back to normal and runs at constant 60 Hz.
> > > > >
> > > > > It seems to me that the database pager isnt working perfectly with
> > multiple
> > > > > CPUs and gets deadlocked. I am very confused with this situation.
> For
> > our
> > > > > deployment we have all new machines with dual and quad core CPUs
> and
> > latest
> > > > > graphics cards.
> > > > >
> > > > > I would be very happy to hear suggestion/advice on how to solve
> this
> > > > > performance issue. To be honest I am quite stuck with the problem.
> I
> > have
> > > > > tried compiling our application with OSG 1.2 and OSG 2.0. The
> > phenomenon is
> > > > > the same.
> > > > >
> > > > >  Best regards.
> > > > >
> > > >
> > > >
> > > >
> > > > > _______________________________________________
> > > > > osg-users mailing list
> > > > > [email protected]
> > > > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > >
> > > > >
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> > > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >
> > >
> > >
> >
> >
> > _______________________________________________
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> >
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> >
> >
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