I believe the osg::Quat makeRotate(v1, v2) method will do it.  This
method produces the quaternion required to rotate from v1 to v2.

Will

On Nov 11, 2007 1:31 PM, Panagiotis Papadakos <[EMAIL PROTECTED]> wrote:
> Hi.
>
> Sorry if this is a stupid question but I can't find how to solve this!
> Assume that a vector (x1, 0.0, 0.0) is on the x axis. Lets say that
> we have another vector (x2, y2, z2), with the same length. How can I
> find the rotations that I have to apply to the initial vector
> so that we get the second vector?
>
> Thanks!
>
>         Panagiotis Papadakos
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>
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