I found the problem in the first part , actually when the saved animation path is platyed , the animationPathManipulator uses ea.getTIme() rather than ea.getTime()-firstTIme. firstTIme is the time when it actually started playing the .path file :). I overloaded the function and worked like charm :) . If anyone needs the source code please mail me
On Nov 13, 2007 12:28 AM, maruti borker <[EMAIL PROTECTED]> wrote: > I have developed an application which needs an auto-tour option . > So what i thought was to use osgviewer to record the path and then play it > using the saved_animation.path. > So first i created that saved_animation.path and then i added a keyboard > event , so that whenever i press 'a' the animation path is played by > switching the loop option off . I thought this would solve the problem . But > i am facing the following problems :- > > 1. It doesnt start from the beginning , it starts somewhere in between > 2. I am not able to manipulate the scene after i play the path file . > > I used the implementation of -p in osgviwer to play the path file . > To solve problem #1 i tried setting some options of > osgGA::AnimationPathManipulator . > Like settng the manipulator to home(0.0) and i also tried init . > But still it starts and in the middle of the path :( . Any hack to change > this ?
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