HI Sherman,

This type of problem is either down to a thread not having the context
current, or a bug in the OpenGL driver.

Has anyone else see this problem?

Robert.

On Nov 18, 2007 1:59 AM, sherman wilcox <[EMAIL PROTECTED]> wrote:
> I'm getting a crash in OpenSceneGraph/src/osg/program.cpp in the void
> GL2Extensions::glDeleteShader(GLuint shader) const function on this
> line:
>
> ((DeleteShaderProc)_glDeleteShader)(shader);
>
> The crash occurs in the debugger (VS 2005). This is on Vista 64 using
> a nVidia 8800 GTX w/latest drivers. I've tried OSG 2.2 Stable as well
> as the latest SVN trunk. This just started when I added an extremely
> simple shader to my app.
>
> Any tips on diagnosing this?
>
>
>
> Here's the call stack
>
>         nvoglv32.dll!696fd3d6()
>         [Frames below may be incorrect and/or missing, no symbols loaded for
> nvoglv32.dll]
> >       osg25-osgd.dll!osg::GL2Extensions::glDeleteShader(unsigned int
> shader=2)  Line 627 + 0xe bytes C++
>         osg25-osgd.dll!osg::Shader::flushDeletedGlShaders(unsigned int
> contextID=0, double __formal=67.800656088972204, double &
> availableTime=100.00000000000000)  Line 78      C++
>         osg25-osgd.dll!osg::GraphicsContext::close(bool
> callCloseImplementation=true)  Line 473 + 0x25 bytes    C++
>         osg25-osgViewerd.dll!osgViewer::CompositeViewer::~CompositeViewer()
> Line 107 + 0x14 bytes   C++
>         osg25-osgViewerd.dll!osgViewer::CompositeViewer::`vbase
> destructor'()  + 0x1d bytes     C++
>         osgvislib_driver_mfc.exe!osgViewer::CompositeViewer::`scalar
> deleting destructor'()  + 0x34 bytes    C++
>         osg25-osgd.dll!osg::Referenced::unref()  Line 155 + 0x23 bytes  C++
>         
> osgvislib_driver_mfc.exe!osg::ref_ptr<osgViewer::CompositeViewer>::~ref_ptr<osgViewer::CompositeViewer>()
>  Line 30 + 0x47 bytes   C++
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