Hello,
My name is Heiko Schulz and I'm fairly new to
OpenSceneGraph. I'm one of the many 3D-model
Developers in FlightGear, the Open-Source
FlightSimulator which switched to OSG last year.
The abilities for us increased, and the first are
using some Effects from OSG like Particle and Cube
Mapping.
My interest now is a reflective effect on surfaces of
aircrafts. A single chrome surface isn't a problem -
a coated surface is more! (lke cars)
I little bit experimented with MultiTexture- one
texture unit with a environment cube mapping and the
scond texture unit with the Aircraft texture.
But it looked like colored chrome.
Another try was to add TexEnv to the second Texture
Unit- better, but it seems to me looking weird.
So how can I create a realistic look of coated
surfaces? Do I really need a shader? ( which isn't
suopported yet by FlightGear)
Regards
Heiko
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