HI Heiko, The way to do sophisticated lighting models on objects is to use shaders, I'm not familar with flight gear internals but I would have thought if you create a .osg file with a shader in place (like the glsl_*.osg examples in the OpenSceneGraph-Data distributed) and then load this as your aircraft model.
Other approaches would be to use a cube map approach, the osgcubemap provides an example of specular highlight which be roughly what you are after. Try: osgcubemap cessna.osg Also have a look at the osgFX::SpecularHighlights node as a means for decorating the aircraft subgraphs to create the effect. Robert. On Nov 19, 2007 6:14 PM, Heiko Schulz <[EMAIL PROTECTED]> wrote: > Hello, > > My name is Heiko Schulz and I'm fairly new to > OpenSceneGraph. I'm one of the many 3D-model > Developers in FlightGear, the Open-Source > FlightSimulator which switched to OSG last year. > > The abilities for us increased, and the first are > using some Effects from OSG like Particle and Cube > Mapping. > My interest now is a reflective effect on surfaces of > aircrafts. A single chrome surface isn't a problem - > a coated surface is more! (lke cars) > I little bit experimented with MultiTexture- one > texture unit with a environment cube mapping and the > scond texture unit with the Aircraft texture. > But it looked like colored chrome. > > Another try was to add TexEnv to the second Texture > Unit- better, but it seems to me looking weird. > > So how can I create a realistic look of coated > surfaces? Do I really need a shader? ( which isn't > suopported yet by FlightGear) > > Regards > Heiko > > > > > Jetzt Mails schnell in einem Vorschaufenster überfliegen. Dies und viel > mehr bietet das neue Yahoo! Mail - www.yahoo.de/mail > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org