Hi, It might be easier just to dual boot linux and then use linux as a way of testing things with a totally different environment. Testing on multiple OS with multiple compilers is a good way to shake down bugs.
Robert. On Nov 21, 2007 5:14 AM, <[EMAIL PROTECTED]> wrote: > Has anyone else ported an OSG project from the standard library that ships > with visual studio 8 to STLport? Are there any bugaboos with doing this? Do > the OSG dll's need to be completely recompiled, or will they place nice with > STLport even though they were compiled with the default standard library? Is > it worthwhile to even bother? We are having serious threading issues that > look like lock-contention that occurs occasionally when multiple threads are > doing OSG stuff; in the debugger, it looks like this occurs when these > threads are all in the standard library (especially, during iterator > destruction), so we are hoping that moving to STLport might fix this. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

