Has anyone else ported an OSG project from the standard library that ships with 
visual studio 8 to STLport?  Are there any bugaboos with doing this?  Do the 
OSG dll's need to be completely recompiled, or will they place nice with 
STLport even though they were compiled with the default standard library?  Is 
it worthwhile to even bother?  We are having serious threading issues that look 
like lock-contention that occurs occasionally when multiple threads are doing 
OSG stuff; in the debugger, it looks like this occurs when these threads are 
all in the standard library (especially, during iterator destruction), so we 
are hoping that moving to STLport might fix this.
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