Has anyone else ported an OSG project from the standard library that ships with
visual studio 8 to STLport? Are there any bugaboos with doing this? Do the
OSG dll's need to be completely recompiled, or will they place nice with
STLport even though they were compiled with the default standard library? Is
it worthwhile to even bother? We are having serious threading issues that look
like lock-contention that occurs occasionally when multiple threads are doing
OSG stuff; in the debugger, it looks like this occurs when these threads are
all in the standard library (especially, during iterator destruction), so we
are hoping that moving to STLport might fix this.
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