GLU presents smooth curve and surface interfaces, but at the backend simply
draws individual line segments that connect points. You can do the same in
OSG using the osg::Geometry class. If you want, you can derive a new class
from osg::Geometry and add an interface for your curve, or you can just fill
the Geometry with vertices that approximate your curve.
   -Paul

> 
> Hello osg users,
> 
> I would like to draw a nice curved line between a number of 
> x,y,z points. How do I do this? I can not find any spline or 
> curve primitives.
> I know that gluNurbsCurve supports this. But I can not find a 
> way how OSG does this.
> 
> Hope you can help me
> Lambert Verhagen.
> 
> 
> Visit us at the Marintec China 2007, the All China Maritime 
> Exhibition in Shanghai, from 27-30 November 2007
> 
> 
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