Hi Will, The best thing to do would be to create an example that recreates this problem and provide this so others can see it first hand.
Robert. On Nov 26, 2007 4:50 PM, Will Dicharry <[EMAIL PROTECTED]> wrote: > Hi, > > My scene graph has an Autotransform with a geode containing geometry for a > textured quad to display an icon. The transform is set to auto rotate and > scale to the screen. I am noticing two problems with this set up: > > - When the frustum changes (e.g. fov change), the icons no longer scale to > the screen correctly. They get larger or smaller depending on whether the > fov gets smaller or larger. > - For a more dramatic changed in the frustum (e.g. going from windowed mode > to full screen mode), the icons disappear entirely. > > I think these two problems may be related. I'm not sure if I'm mistaken on > how the auto scale is supposed to work. I set the size of the icon in > pixels, and it is my understanding that the auto scale mode should maintain > the size of the icon in screen coordinates (as long as I've set up the > viewport correctly, which I think I have). For the disappearing issue, I > tried disabling culling for the autotransform node, but that did not help. > Is there something I need to do to force the autotransform to update after > I've changed the frustum? I've seen a couple of other posts that may have > alluded to this issue, however they were related to culling and the advice > given was to disable culling. Any information that anyone could offer on > this would be very helpful. > > Thanks, > Will > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

