Hi Will,

The best thing to do would be to create an example that recreates this
problem and provide this so others can see it first hand.

Robert.

On Nov 26, 2007 4:50 PM, Will Dicharry <[EMAIL PROTECTED]> wrote:
> Hi,
>
> My scene graph has an Autotransform with a geode containing geometry for a
> textured quad to display an icon.  The transform is set to auto rotate and
> scale to the screen.  I am noticing two problems with this set up:
>
> - When the frustum changes (e.g. fov change), the icons no longer scale to
> the screen correctly.  They get larger or smaller depending on whether the
> fov gets smaller or larger.
> - For a more dramatic changed in the frustum (e.g. going from windowed mode
> to full screen mode), the icons disappear entirely.
>
> I think these two problems may be related.  I'm not sure if I'm mistaken on
> how the auto scale is supposed to work.  I set the size of the icon in
> pixels, and it is my understanding that the auto scale mode should maintain
> the size of the icon in screen coordinates (as long as I've set up the
> viewport correctly, which I think I have).  For the disappearing issue, I
> tried disabling culling for the autotransform node, but that did not help.
> Is there something I need to do to force the autotransform to update after
> I've changed the frustum?  I've seen a couple of other posts that may have
> alluded to this issue, however they were related to  culling and the advice
> given was to disable culling.  Any information that anyone could offer on
> this would be very helpful.
>
> Thanks,
> Will
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>
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