In a large cityscape of loaded .osg/ive high-rise textured building
models (LOD, not PagedLOD), initially everything looks great flying in
and out around all the buildings, then sometimes after a while some of
the building texture faces turn white.  I know that invalid/incomplete
GL textures will be rendered white, but initially all the textures
looked perfect.

If the textures got paged out by the graphics pipe, I would expect to
see a slight rendering delay when they get paged back in, but not turn
white.  But even more confusing is that on a single CPU WinXP laptop
(2yrs old) with Nvidia(256MB videomem) it runs fine - no white textures;
but on a brand new WinXP quad-cpu (not threaded - so we're only using 1
of them) with the latest Nvidia(768MB videomem) the white textures
problem seems to be getting worse (more frequent) over time!

Could the inconsistancy across various platforms be pointing to a GL
driver issue (i.e. different versions), or is there something is OSG
that I can be looking at to fix this, or at least isolate what the
problem could be?

Thank you.

Bob.
-- 
Robert E. Balfour, Ph.D.
Exec. V.P. & CTO,  BALFOUR Technologies LLC
960 South Broadway, Suite 108, Hicksville NY 11801
Phone: (516)513-0030  Fax: (516)513-0027  email: [EMAIL PROTECTED]
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