Robert Osfield wrote:
> 
> Hi Bob,
> 
> This sounds like an OpenGL driver bug, especially as lower capability
> hardware is working just fine.  Try updating the driver version, or
> perhaps even moving it back.  Also try out other OS's and machines to
> see if they behavior crops up again.
> 

It looks like the latest Nvidia Quadro FX 5500 driver (9Nov07) fixed the
problem.
Thanks...

Bob.


> 
> On Nov 26, 2007 10:41 PM, Robert Balfour <[EMAIL PROTECTED]> wrote:
> > In a large cityscape of loaded .osg/ive high-rise textured building
> > models (LOD, not PagedLOD), initially everything looks great flying in
> > and out around all the buildings, then sometimes after a while some of
> > the building texture faces turn white.  I know that invalid/incomplete
> > GL textures will be rendered white, but initially all the textures
> > looked perfect.
> >
> > If the textures got paged out by the graphics pipe, I would expect to
> > see a slight rendering delay when they get paged back in, but not turn
> > white.  But even more confusing is that on a single CPU WinXP laptop
> > (2yrs old) with Nvidia(256MB videomem) it runs fine - no white textures;
> > but on a brand new WinXP quad-cpu (not threaded - so we're only using 1
> > of them) with the latest Nvidia(768MB videomem) the white textures
> > problem seems to be getting worse (more frequent) over time!
> >
> > Could the inconsistancy across various platforms be pointing to a GL
> > driver issue (i.e. different versions), or is there something is OSG
> > that I can be looking at to fix this, or at least isolate what the
> > problem could be?
> >
> > Thank you.

-- 
Robert E. Balfour, Ph.D.
Exec. V.P. & CTO,  BALFOUR Technologies LLC
960 South Broadway, Suite 108, Hicksville NY 11801
Phone: (516)513-0030  Fax: (516)513-0027  email: [EMAIL PROTECTED]
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