> Nothing clever or special. Never forgot code evolves over > time, at one point there was code in apply(Group&) that was > particular to Group, but over time CullVisitor evolved to not > need this, perhaps at a later point new code will be reintroduced. > > There is no execution time overhead involved have this "redundant" > method, so keeping it around is simply convinient. For > instance I occassionally adding debug code in to places like > Group& so its far better to just modify the .cpp than modify > the header too and force a major rebuild.
I tinkered with this after posting. I see s slight degradation in cull time if I remove this method. Perhaps the additional function call per Group cost. Best to leave it in place, I agree. -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

