> Nothing clever or special.  Never forgot code evolves over 
> time, at one point there was code in apply(Group&) that was 
> particular to Group, but over time CullVisitor evolved to not 
> need this, perhaps at a later point new code will be reintroduced.
> 
> There is no execution time overhead involved have this "redundant"
> method, so keeping it around is simply convinient.  For 
> instance I occassionally adding debug code in to places like 
> Group& so its far better to just modify the .cpp than modify 
> the header too and force a major rebuild.

I tinkered with this after posting. I see s slight degradation in cull time
if I remove this method. Perhaps the additional function call per Group
cost.

Best to leave it in place, I agree.
   -Paul

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to