Hi Tim,

I don't know what you kind of application you like to implement. There are
still some problems in PSSM, at the moment
exist still an issue ATI and NVidea cards, also the shader isn't as well as
it could be (see some post of Terry , about one month ago)
But the advantage of going with PSSM is, that it's now integrated into the
osg shadow library. the best would be to use the osg shadow
library based PSSM and may you can fix the open issues.

/adegli

2007/11/28, Tim Moore <[EMAIL PROTECTED]>:
>
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Hello,
> What's the best path for integrating "parallel split shadow maps" into an
> existing
> OSG application, in this case FlightGear? From what I can tell, there are
> two main
> contenders, Terry Walsh's PSSMdemo and the ParallelSplitShadowMap that's
> now part of
> osgShadow. From the discussions on this list it seems as if PSSMdemo is
> more mature and
> debugged; is that true? Is there any advantage to going with PSSMdemo over
> osgShadows::ParallelSplitShadowMap?
>
> Thanks,
> Tim
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v1.4.7 (GNU/Linux)
> Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org
>
> iD4DBQFHTS9EeDhWHdXrDRURAiieAJ9S0FNODwh2hc+fcBUCXAetbzYvewCVHjnx
> ZfKAJB3wjJo+iRDzaeZbvw==
> =c0ke
> -----END PGP SIGNATURE-----
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
********************************************
Adrian Egli
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to