Quoting Wills Alan <[EMAIL PROTECTED]>:
> I am running a class which uses a CompositeViewer and a setup with 2
> monitors.  If I run my scene with one window on one screen (either 0 or 1, it
> doesn't matter which) it works fine.
> However, if I add a second view (so there is a window on screen 0 and a
>...
> MyTex is a class which inherits from Texture2D.  So the question is, why does
> it work on any one screen but not on two?

Without more knowledge of what your derived class is doing or how you setup your
separate windows it's hard to tell what's going wrong.

But the problem hints to the different graphics context IDs not being handled
correctly.

Cheers,
/Ulrich
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