>how would i flip it? i suspect i need to change the
>transform somehow:
>
> Transform {
> 360 0 0 0
> 0 180 0 0
> 0 0 1 0
You're on the right track, but the matrix elements
are unit float {0.0,..,1.0} values, not degrees.
These 3 rows are 3D unit vectors that
define the 3 orthogonal axises.
-1 0 0 # -1 = 180' rotation
0 1 0
0 0 1
> -180 -90 0 1
No, the last row is the origin of the matrix
(coordinate space).
Changing them results in translation, not rotation.
____________________________________________________________________________________
Never miss a thing. Make Yahoo your home page.
http://www.yahoo.com/r/hs
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org