>how would i flip it? i suspect i need to change the
>transform somehow:
>
>        Transform {
>          360 0 0 0
>          0 180 0 0
>          0 0 1 0

You're on the right track, but the matrix elements
are unit float {0.0,..,1.0} values, not degrees.
These 3 rows are 3D unit vectors that
define the 3 orthogonal axises.

-1 0 0   # -1 = 180' rotation
0 1 0
0 0 1

>          -180 -90 0 1

No, the last row is the origin of the matrix
(coordinate space).
Changing them results in translation, not rotation.



      
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