bob
globe.vpb
Description: Binary data
but, On Nov 28, 2007, at 8:52 PM, Jim Brooks wrote:
how would i flip it? i suspect i need to change the transform somehow: Transform { 360 0 0 0 0 180 0 0 0 0 1 0You're on the right track, but the matrix elements are unit float {0.0,..,1.0} values, not degrees. These 3 rows are 3D unit vectors that define the 3 orthogonal axises. -1 0 0 # -1 = 180' rotation 0 1 0 0 0 1-180 -90 0 1No, the last row is the origin of the matrix (coordinate space). Changing them results in translation, not rotation.____________________________________________________________________________________Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
bob kuehne founder and ceo - blue newt software www.blue-newt.com 734/834-2696
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

