Hi all,

I'm having trouble using an absolute reference frame on an
osg::PositionAttitudeTransform.

My scenegraph looks like this:

RootGroup           (osg::Group)
     |
EntityGroup         (osg::Group)
     |
 Entity                 (osg::PositionAttitudeTransform)
     |
Representation     (osg::PositionAttitudeTransform)


I have different subtypes of Representation that I add as childs to an
Entity. For most types of Representations I want to use an relative
reference frame, that is I want the rotation and translation of the
Representations to be relative to the Entity. However, in a special case
I want the Representation to not be affected by any prior rotations and
translations. I thought that using an absolute reference frame would be
a good idea, but when I apply the absolute refence frame to the
Representation trough setReferenceFrame(osg::Transform::ABSOLUTE_RF),
my underlying geometry dissapears.

What am I missing? Do I have the wrong idea of what an absolute reference
frame is supposed to do?

I'm using OSG 2.0 under RHEL 5.

/Jonas
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