Hi Santosh,

I find it hard trying to parse your email to understand what is
exactly is going wrong.  The OSG itself won't re-render old frames
unless you tell it too.  Is there is chance what you are talking about
is simply a double buffered context not having the front buffered
cleared, or something along these lines.

Robert.

On Dec 5, 2007 6:39 PM, santosh <[EMAIL PROTECTED]> wrote:
> Hi Guys
> When I am running my application at first frame, last frame buffer is
> getting drawn
> When I run my application and closed. again if I run the application
> first frame is getting last applications closed time frame
> I am not getting why it is doing so.
> I am setting the clear color mask as a ( GL_COLOR_BUFFER_BIT |
> GL_DEPTH_BUFFER_BIT ) for camera and graphics context both.
>
>
> Thanks
> Santosh
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>
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