Hi Guys
When I am running my application at first frame, last frame buffer is 
getting drawn
When I run my application and closed. again if I run the application 
first frame is getting last applications closed time frame
I am not getting why it is doing so.
I am setting the clear color mask as a ( GL_COLOR_BUFFER_BIT | 
GL_DEPTH_BUFFER_BIT ) for camera and graphics context both.


Thanks
Santosh 
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