hi, first of all: the words modeling and creator should not appear in the same sentence :). probably you can use creator for cad tasks but thats all. the texturing tools are quite ok though... i would go with a combination of both. using 3dsmax for the model and creator to compose everything in a nice hierarchy. that's all i can say for now.
cheers, daniel Loong Hin wrote: > Hi, > > I've a flight simulator project running on OSG 2.2 whereby we need to model a > geo-specific airport. > > We will need features like creating the airport lighting system, geo-specific > buildings, multiple LODs. > > We are considering whether to use Multigen Creator or 3D Studio Max to do the > job, any advice? Thanks a lot > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

