hi,

first of all: the words modeling and creator should not appear in the 
same sentence :). probably you can use creator for cad tasks but thats 
all. the texturing tools are quite ok though...
i would go with a combination of both. using 3dsmax for the model and 
creator to compose everything in a nice hierarchy.
that's all i can say for now.

cheers,
daniel


Loong Hin wrote:
> Hi,
>
> I've a flight simulator project running on OSG 2.2 whereby we need to model a 
> geo-specific airport.
>
> We will need features like creating the airport lighting system, geo-specific 
> buildings, multiple LODs.
>
> We are considering whether to use Multigen Creator or 3D Studio Max to do the 
> job, any advice? Thanks a lot
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>   

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