Hi Robert,

the points you and others mention are valid, and perhaps I was being too
harsh in my first posting. Both products have their strengths and Creator is
well suited to airport modeling and has unique capabilities for vis-sim
that 3dsmax does not offer.

Cheers,
Daniel

Robert Weldon wrote:
> Daniel
>
> I think you are missing something here. Creator and 3dsmax are both 
> useful. 3dsmax is used  more in gaming and design, but Creator is 
> superior for real-time simulation applications.3dsMax just doesn't 
> have the same focus. E.g., look at airport modeling: Creator has many 
> features that make it an  excellent solution for easily modeling 
> airport models that are detailed and accurate. There is a whole lot of 
> functionality to create accurate lighting systems and geospecific 
> runways automatically from DAFIF data, LODS, etc. There are wizards to 
> make this easy, and I find the interfaces both cleaner and easier to 
> access.
>
> And, as you seem to agree in your second pointt, you can't beat the 
> hierarchical and .flt support in Creator.
>
> robert.
>> hi,
>>
>> first of all: the words modeling and creator should not appear in the 
>> same sentence :). probably you can use creator for cad tasks but thats 
>> all. the texturing tools are quite ok though...
>> i would go with a combination of both. using 3dsmax for the model and 
>> creator to compose everything in a nice hierarchy.
>> that's all i can say for now.
>>
>> cheers,
>> daniel
>>
>>
>> Loong Hin wrote:
>>   
>>> Hi,
>>>
>>> I've a flight simulator project running on OSG 2.2 whereby we need to model 
>>> a geo-specific airport.
>>>
>>> We will need features like creating the airport lighting system, 
>>> geo-specific buildings, multiple LODs.
>>>
>>> We are considering whether to use Multigen Creator or 3D Studio Max to do 
>>> the job, any advice? Thanks a lot
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>   
>>>     
>>
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>>   
>
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