My application utilizes a large terrain database, and it relies heavily on 
osgSim::OverlayNode.

Originally, I used OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY for the overlay 
technique.  With this technique, my application works properly; however, it 
is very resource intensive, and the overlay shapes are noticeably pixelated.

Ideally, I would like to switch to using 
VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY as the overlay technique.  With this 
technique, the overlay shapes look much better (no noticeable pixelation).  
Additionally, this technique significantly reduces the memory footprint and 
increases the frame rate of my application.  Unfortunately, my application 
does not work properly.  It appears that many of the overlay shapes are 
getting partially or completely clipped, which results in an incomplete 
overlay.

VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY appears to be highly-dependent on the 
value of the overlay base height.  This is a problem, as the terrain 
elevation of my database is variable, and I am not able to find a value that 
works well from all viewing angles.

What can I do to allow the VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY technique 
to work better in my environment?

Thanks,
Justin
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