On Dec 7, 2007 6:51 AM, J.P. Delport <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> just to add that I also get clipping with the new modes from certain
> viewing angles. Sometimes the clipped edges rotate as the view moves and
> some parts jump in and out (dunno if this makes sense). I've thought
> about trying to debug it, but I have no idea where to start, the shaders
> look complex. Any documentation on the new modes or any related
> documentation on the methods used?

Well there is the code... but I'm afraid that's the OSG specific docs
on OverlayNode we have.

The view dependent overlay codes are similar in concept to view
dependent shadow map algorithms like perspective shadow maps, the
papers of this topic will give you an overview but won't be enough to
guide you through the details.  One the OSG side it has to contend
with large model support (i.e. whole earth models) that academic
papers don't ever discuss so there are deviations, there is also the
aspect of getting it to work with a general purpose scene graph - real
implementations often are far more complex than demo ones with
constraints on the database.

As to what the bugs are.. my guess associated with compute the tight
bound on the overlay geometry, the intersection of this volume with
the view frustum and the intersection in turn of the projection of the
intersected volume with the decorated scene.  The shaders are probably
OK, save for some GLSL implementation not being up to scratch.

Robert.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to