Hi Justin,
I've experienced the same problem with the two new overlay modes.  I'm not
sure what is wrong, but even the examples don't work correctly for me.  The
only one that is consistent and works correctly is
OBJECT_DEPENDENT_WITH_ORTHOGRAPHICS_OVERLAY.

Hopefully these issues will be resolved at some point as these are really
great features.

Jason

On Dec 6, 2007 4:35 PM, KSpam <[EMAIL PROTECTED]> wrote:

> My application utilizes a large terrain database, and it relies heavily on
> osgSim::OverlayNode.
>
> Originally, I used OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY for the
> overlay
> technique.  With this technique, my application works properly; however,
> it
> is very resource intensive, and the overlay shapes are noticeably
> pixelated.
>
> Ideally, I would like to switch to using
> VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY as the overlay technique.  With
> this
> technique, the overlay shapes look much better (no noticeable pixelation).
> Additionally, this technique significantly reduces the memory footprint
> and
> increases the frame rate of my application.  Unfortunately, my application
> does not work properly.  It appears that many of the overlay shapes are
> getting partially or completely clipped, which results in an incomplete
> overlay.
>
> VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY appears to be highly-dependent on
> the
> value of the overlay base height.  This is a problem, as the terrain
> elevation of my database is variable, and I am not able to find a value
> that
> works well from all viewing angles.
>
> What can I do to allow the VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY
> technique
> to work better in my environment?
>
> Thanks,
> Justin
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>
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