> This feels like a case of "I need this for my particular code 
> so OSG should have a core feature supporting it"... just so 
> you personally can save a bit of coding.

Actually, I've already coded a workaround, so your feeling is wrong. This is
just a case of something I'm able to do in OpenGL that I notice isn't
possible in OSG.
   -Paul

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to