> This feels like a case of "I need this for my particular code > so OSG should have a core feature supporting it"... just so > you personally can save a bit of coding.
Actually, I've already coded a workaround, so your feeling is wrong. This is just a case of something I'm able to do in OpenGL that I notice isn't possible in OSG. -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

