On Dec 12, 2007 3:28 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> > This feels like a case of "I need this for my particular code
> > so OSG should have a core feature supporting it"... just so
> > you personally can save a bit of coding.
>
> Actually, I've already coded a workaround, so your feeling is wrong. This is
> just a case of something I'm able to do in OpenGL that I notice isn't
> possible in OSG.

OpenGL uses a state model.  OSG is a retained model.

They are very different models for managing data.  Doing get/sets of
current global state is appropriate for OpenGL, its not appropriate
for the OSG.

Robert.
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