On Dec 12, 2007 3:28 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > > This feels like a case of "I need this for my particular code > > so OSG should have a core feature supporting it"... just so > > you personally can save a bit of coding. > > Actually, I've already coded a workaround, so your feeling is wrong. This is > just a case of something I'm able to do in OpenGL that I notice isn't > possible in OSG.
OpenGL uses a state model. OSG is a retained model. They are very different models for managing data. Doing get/sets of current global state is appropriate for OpenGL, its not appropriate for the OSG. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

