Hi Robert, thanks for the fast answer, about osgHUD i saw a few videos
yesterday ... seems pretty cool ;).

Same as you, I hope this project grow quickly.

Greetings

2007/12/21, Robert Osfield <[EMAIL PROTECTED]>:
> Hi Percy,
>
> On Dec 21, 2007 9:12 AM, Percy Camilo Triveño Aucahuasi
> <[EMAIL PROTECTED]> wrote:
> > Is there a good alternative to CEGUI ?
> > It seems that the main developer of that api leaved the project and i
> > see that the develop is to slow and the api is too complicated, i
> > think that CEGUI is more reliable to use with ogre or irrich. I hear
> > about the osgWidgets proyect, but i think it is pre-pre-alfa :D.
> > HUD provide a excelent base to build a gui interface , i wondering if
> > exist any api that implement this idea.
>
> There are various projects that use CEGUI with the OSG, I personally
> have had a bash it providing an example that integrates it too, but
> found the API to be rather a mess, and ill suited with integration
> with anything other than a single threaded, single context application
> - so straight forward single window games are doable, but not really
> appropriate for a general purpose, multi-threaded, and multiple
> camera/window supporting API like the OpenSceneGraph.
>
> The original effort on osgWidget alas never made it out into the open
> due to the developer Marco Jez being swamped by other work.  The
> recent osgHUD work that Jeremy Moles has undertaken is now open
> sourced, but very early in development cycle, and I'm sure that Jeremy
> would appreciate others helping test, port and help develop it.  My
> hope is that this work will mature quickly and be able to be
> integrated directly into the core OpenSceneGraph distribution.
>
> Robert.
> _______________________________________________
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> [email protected]
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>
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