2007/12/21, David Guthrie <[EMAIL PROTECTED]>:
> dtAnim in delta3d isn't tied too heavily into delta3d.  We have software and
> hardware skinning submesh code.  It's probably not an exact fit to just use
> with osg, but it has a lot better rendering support than osgCal2.

What do you mean by a lot better rendering support?

BTW: Current version of osgCal2 also supports hardware skinning.
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