2007/12/21, David Guthrie <[EMAIL PROTECTED]>: > dtAnim in delta3d isn't tied too heavily into delta3d. We have software and > hardware skinning submesh code. It's probably not an exact fit to just use > with osg, but it has a lot better rendering support than osgCal2.
What do you mean by a lot better rendering support? BTW: Current version of osgCal2 also supports hardware skinning. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

