dtAnim in delta3d isn't tied too heavily into delta3d. We have software and hardware skinning submesh code. It's probably not an exact fit to just use with osg, but it has a lot better rendering support than osgCal2.
---
David Guthrie
[EMAIL PROTECTED]
Alion Science and Technology
BMH Operation - A CMMI Maturity Level 3 Organization
5365 Robin Hood Road, Suite 100
Norfolk, VA 23513-2416
(757) 857-5670, ext 269, Fax (757) 857-6781




On Dec 19, 2007, at 6:05 PM, Ben Cain wrote:

Thanks Jan,

Do you know where I can get a Visual Studio project to build the latest
version of osgCal2 obtained via Subversion ... version 0.3.0?

Cheers,
 Ben

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jan Ciger
Sent: Wednesday, December 19, 2007 3:19 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgCal or osgCal2?

osgCal2 works with current OSG

Regards,

Jan

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