I have to disable small feature culling when using light points.

Brian
[EMAIL PROTECTED] wrote: -----

To: [email protected]
From: Robert Balfour <[EMAIL PROTECTED]>
Sent by: [EMAIL PROTECTED]
Date: 12/28/2007 07:44AM
Subject: [osg-users] Light Points disappearing

I have a lightpoint node with lots of light points at an airport.  It's
working pretty well. Im' keeping them pretty big as I zoom out.  But
when I zoom out to a (not too distant) distance the light points
disappear.

I believe the maxVisibleDistance by default is set to the largest float
number, so shouldn't this keep them from disappearing?

If I set CullingActive =False for this lightpoint node, then they don't
disappear at a distance (but then they never get culled either).

Is there some other conditions making a light point suddenly disappear
as you zoom out?

Thanks.

Bob.
--
Robert E. Balfour, Ph.D.
Exec. V.P. & CTO,  BALFOUR Technologies LLC
960 South Broadway, Suite 108, Hicksville NY 11801
Phone: (516)513-0030  Fax: (516)513-0027  email: [EMAIL PROTECTED]
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This is a PRIVATE message. If you are not the intended recipient, please
delete without copying and kindly advise us by e-mail of the mistake in
delivery. NOTE: Regardless of content, this e-mail shall not operate to
bind CSC to any order or other contract unless pursuant to explicit written
agreement or government initiative expressly permitting the use of e-mail
for such purpose.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to