Hi

Its probably osg::CullStack::SMALL_FEATURE_CULLING  see
http://www.vis-sim.com/osg/osg_faq_1.htm#f22


__________________________________________________________
Gordon Tomlinson 

Email   : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com 

__________________________________________________________

"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
-Master Tambo Tetsura 


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Balfour
Sent: 28 December 2007 12:44
To: [email protected]
Subject: [osg-users] Light Points disappearing

I have a lightpoint node with lots of light points at an airport.  It's
working pretty well. Im' keeping them pretty big as I zoom out.  But when I
zoom out to a (not too distant) distance the light points disappear.

I believe the maxVisibleDistance by default is set to the largest float
number, so shouldn't this keep them from disappearing?

If I set CullingActive =False for this lightpoint node, then they don't
disappear at a distance (but then they never get culled either).

Is there some other conditions making a light point suddenly disappear as
you zoom out?

Thanks.

Bob.
--
Robert E. Balfour, Ph.D.
Exec. V.P. & CTO,  BALFOUR Technologies LLC 960 South Broadway, Suite 108,
Hicksville NY 11801
Phone: (516)513-0030  Fax: (516)513-0027  email: [EMAIL PROTECTED]
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to