Hi Its probably osg::CullStack::SMALL_FEATURE_CULLING see http://www.vis-sim.com/osg/osg_faq_1.htm#f22
__________________________________________________________ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __________________________________________________________ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" -Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Balfour Sent: 28 December 2007 12:44 To: [email protected] Subject: [osg-users] Light Points disappearing I have a lightpoint node with lots of light points at an airport. It's working pretty well. Im' keeping them pretty big as I zoom out. But when I zoom out to a (not too distant) distance the light points disappear. I believe the maxVisibleDistance by default is set to the largest float number, so shouldn't this keep them from disappearing? If I set CullingActive =False for this lightpoint node, then they don't disappear at a distance (but then they never get culled either). Is there some other conditions making a light point suddenly disappear as you zoom out? Thanks. Bob. -- Robert E. Balfour, Ph.D. Exec. V.P. & CTO, BALFOUR Technologies LLC 960 South Broadway, Suite 108, Hicksville NY 11801 Phone: (516)513-0030 Fax: (516)513-0027 email: [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

