On Dec 28, 2007 8:30 PM, Javier Taibo <[EMAIL PROTECTED]> wrote: > > You can do it just calling glReadPixels after viewer.frame()
This *only* works when you have a single window, and run single threaded, all other times the above will crash. Use a Camera post DrawCallack, placing the glReadPixels in the callback. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org