Hi, folks!

4 Months ago (at the OpenSceneGraph BOF at Siggraph
2007) I have promised  to bring out the post
processing graph library/nodekit for the osg. I have
implemented it for my last demo.
Now I finally found the time to extract that piece of
code and to include this into a library. 

osgPPU can be a solution for the problems with post
processing, RTT, multipass RTT. With osgPPU you can
specify a graph based pipeline very easy. The input
from the camera texture is passed through the pipeline
and different PostProcessingUnits PPUs are applied on
it. The result is stored either in the texture or can
be outputed to the frame buffer.

An example application shows how to setup a true HDR
rendering pipeline including hdr glare and eye
adaption simulation.

The library is still in the beta phase. It can be
buggy or can not do what you expect. However I would
be very appreciated if you can post bugs and
improvements to me.

You can find the trac environment of osgPPU under:
http://projects.tevs.eu/osgppu/ 

I will create a mailinglist soon, where the
development of osgPPU can be discussed.

Best regards,
Art Tevs

P.S. I appologize if the given link doesn't work
sometimes. The server is not the best one ;-)


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