Hi, folks! 4 Months ago (at the OpenSceneGraph BOF at Siggraph 2007) I have promised to bring out the post processing graph library/nodekit for the osg. I have implemented it for my last demo. Now I finally found the time to extract that piece of code and to include this into a library.
osgPPU can be a solution for the problems with post processing, RTT, multipass RTT. With osgPPU you can specify a graph based pipeline very easy. The input from the camera texture is passed through the pipeline and different PostProcessingUnits PPUs are applied on it. The result is stored either in the texture or can be outputed to the frame buffer. An example application shows how to setup a true HDR rendering pipeline including hdr glare and eye adaption simulation. The library is still in the beta phase. It can be buggy or can not do what you expect. However I would be very appreciated if you can post bugs and improvements to me. You can find the trac environment of osgPPU under: http://projects.tevs.eu/osgppu/ I will create a mailinglist soon, where the development of osgPPU can be discussed. Best regards, Art Tevs P.S. I appologize if the given link doesn't work sometimes. The server is not the best one ;-) Heute schon einen Blick in die Zukunft von E-Mails wagen? Versuchen Sie´s mit dem neuen Yahoo! Mail. www.yahoo.de/mail _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

