Hi Markus. > Hi Art, > > sounds very interesting. I checked out the files and > built everything. > Got some showstopper GLSL errors. > > like this: > error C1115: unable to find compatible overloaded > function > "clamp(vec2,int,int)" > etc. Aha. Hmm, this is strange. I do not have any errors either on the machine at home or at work (both with different driver versions). Could you please send me a complete list of errors, so that I try to fix them. Or if you want to, you can fix them and send me the corresponding patches (just corrected files).
Thank you in advance. Best, Art > I also had to fix some similar issues in my shaders > before I could run > my apps with the latest nvidia drivers. > > I'm sure it wouldn't be a problem under older nvidia > drivers, but since > I'm using the latest driver (169.04) these GLSL > errors make some > problems. Hope I can fix it . Other osgppu-testers > seeing the same ? > > Hope I get you toolkit running on next trial :-) > > regards, Markus > > > Hi, folks! > > > > 4 Months ago (at the OpenSceneGraph BOF at > Siggraph > > 2007) I have promised to bring out the post > > processing graph library/nodekit for the osg. I > have > > implemented it for my last demo. > > Now I finally found the time to extract that piece > of > > code and to include this into a library. > > > > osgPPU can be a solution for the problems with > post > > processing, RTT, multipass RTT. With osgPPU you > can > > specify a graph based pipeline very easy. The > input > > from the camera texture is passed through the > pipeline > > and different PostProcessingUnits PPUs are applied > on > > it. The result is stored either in the texture or > can > > be outputed to the frame buffer. > > > > An example application shows how to setup a true > HDR > > rendering pipeline including hdr glare and eye > > adaption simulation. > > > > The library is still in the beta phase. It can be > > buggy or can not do what you expect. However I > would > > be very appreciated if you can post bugs and > > improvements to me. > > > > You can find the trac environment of osgPPU under: > > http://projects.tevs.eu/osgppu/ > > > > I will create a mailinglist soon, where the > > development of osgPPU can be discussed. > > > > Best regards, > > Art Tevs > > > > P.S. I appologize if the given link doesn't work > > sometimes. The server is not the best one ;-) > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > __________________________________ Ihr erstes Baby? Holen Sie sich Tipps von anderen Eltern. www.yahoo.de/clever _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

