Hi Markus.

> Hi Art,
> 
> sounds very interesting. I checked out the files and
> built everything.  
> Got  some showstopper GLSL errors.
> 
> like this:
> error C1115: unable to  find compatible overloaded
> function 
> "clamp(vec2,int,int)"
> etc.
Aha. Hmm, this is strange. I do not have any errors
either on the machine at home or at work (both with
different driver versions). Could you please send me a
complete list of errors, so that I try to fix them. 
Or if you want to, you can fix them and send me the
corresponding patches (just corrected files).

Thank you in advance.

Best,
Art


> I also had to fix some similar issues in my shaders
> before I could run 
> my apps with the latest nvidia drivers.
> 
> I'm sure it wouldn't be a problem under older nvidia
> drivers, but since 
> I'm using the latest driver (169.04) these GLSL
> errors make some 
> problems.  Hope I can fix it . Other osgppu-testers
> seeing the same ?
> 
> Hope I get you toolkit running on next trial :-)
> 
> regards, Markus
> 
> > Hi, folks!
> >
> > 4 Months ago (at the OpenSceneGraph BOF at
> Siggraph
> > 2007) I have promised  to bring out the post
> > processing graph library/nodekit for the osg. I
> have
> > implemented it for my last demo.
> > Now I finally found the time to extract that piece
> of
> > code and to include this into a library. 
> >
> > osgPPU can be a solution for the problems with
> post
> > processing, RTT, multipass RTT. With osgPPU you
> can
> > specify a graph based pipeline very easy. The
> input
> > from the camera texture is passed through the
> pipeline
> > and different PostProcessingUnits PPUs are applied
> on
> > it. The result is stored either in the texture or
> can
> > be outputed to the frame buffer.
> >
> > An example application shows how to setup a true
> HDR
> > rendering pipeline including hdr glare and eye
> > adaption simulation.
> >
> > The library is still in the beta phase. It can be
> > buggy or can not do what you expect. However I
> would
> > be very appreciated if you can post bugs and
> > improvements to me.
> >
> > You can find the trac environment of osgPPU under:
> > http://projects.tevs.eu/osgppu/ 
> >
> > I will create a mailinglist soon, where the
> > development of osgPPU can be discussed.
> >
> > Best regards,
> > Art Tevs
> >
> > P.S. I appologize if the given link doesn't work
> > sometimes. The server is not the best one ;-)
> >   
> 
> _______________________________________________
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> [email protected]
>
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> 



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