On Jan 7, 2008 6:17 AM, Roni Rosenzweig <[EMAIL PROTECTED]> wrote:
> Hi Robert
> Thanks for the reply.
> My application needs cameras at different frame rates, for simulation
> purposes.
> I guess I will have to use multiple Viewers and control them manually (call
> frame() when needed).
>
> Is there a problem with each viewer having its own GraphicsContext?
> Roni

No, this is fine.  Its the share of a GraphicsContext's between
Viewers that would cause problems as they'd all be assuming control
over it.

Robert.
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