On Jan 7, 2008 6:17 AM, Roni Rosenzweig <[EMAIL PROTECTED]> wrote: > Hi Robert > Thanks for the reply. > My application needs cameras at different frame rates, for simulation > purposes. > I guess I will have to use multiple Viewers and control them manually (call > frame() when needed). > > Is there a problem with each viewer having its own GraphicsContext? > Roni
No, this is fine. Its the share of a GraphicsContext's between Viewers that would cause problems as they'd all be assuming control over it. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

