Hi, everyone.
I've got a simple question that I'm sure everyone will be able to
answer. When I have a matrix and use it in matrix.decompose (osg::Vec3
&translation, osg::Quat &rotation, osg::Vec3 &scale, osg::Quat &so), my
second argument will be filled with numbers that are supposed to represent
the rotation. But what exactly these four numbers relate to the rotation
matrix? More specifically, how do they relate to the arguments of the
constructor osg::Quat(angle1, &axis1, angle2, &axis2, angle3, &axis3).
Thanks,
Renan M Z Mendes
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