Hi all,

I've just posted an initial implementation of OSG geometry shaders to
the osg-submissions list.

Included is a simple example "osgshaders2": the app sends 8 points at
corners of a cube, the geom shader generates animated line segment
crosshairs at those corners.

Things yet to be done (I cannot commit to these, so pls contribute):
- fully implement the non-square matrices in osg::Uniform
- implement the adjacency types in DrawPrimitives
- .osg file read/write support
- .ive file read/write support
- longer term: OSG could probably do some really smart/cool stuff, above
and beyond basic GL wrapping, in somehow associating geom shaders with
the corresponding DrawPrimitive.

Cheers
-- mew

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