Hi all, I've just posted an initial implementation of OSG geometry shaders to the osg-submissions list.
Included is a simple example "osgshaders2": the app sends 8 points at corners of a cube, the geom shader generates animated line segment crosshairs at those corners. Things yet to be done (I cannot commit to these, so pls contribute): - fully implement the non-square matrices in osg::Uniform - implement the adjacency types in DrawPrimitives - .osg file read/write support - .ive file read/write support - longer term: OSG could probably do some really smart/cool stuff, above and beyond basic GL wrapping, in somehow associating geom shaders with the corresponding DrawPrimitive. Cheers -- mew _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

