Jean-Sébastien Guay schrieb:
> Hello Raymond,
>
>   
>> Can you try to use a ref pointer instead of the regular pointer for
>> "osg::Shader* shader". I believe I encountered exactly this issue when
>> working on the PSSM, please see a patch that I sent +/- a week ago.
>>     
>
> It has no effect, and anyways, it would not have explained why  
> setAmbientBias did not take effect either...
>
> Anything else?
>
> Just to reiterate, only setTextureSize() takes effect, not  
> setAmbientBias or addShader. Plus, it works in a straight OSG project  
> (modified from the osgshadow example), but not in our application. So  
> I'm just looking for possible explanations. I know fully that the  
> problem is in our code, I'm just puzzled as to what could cause that.
>
> Thanks,
>
> J-S
>   
Hi,

have you run the project with OSG_NOTIFY_LEVEL=debug?

There you can see, if your shader-program is faulty.

Regards,

Andreas
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