Hello Andreas,

> have you run the project with OSG_NOTIFY_LEVEL=debug?
> There you can see, if your shader-program is faulty.

Thanks for the tip, we're making progress here. When running my  
program with OSG_NOTIFY_LEVEL=DEBUG, I can see that the shader is  
never even compiled! If I do the same with the osgshadow example, I see:

   Compiling FRAGMENT source:
   <source code>

which never appears for my program.

What causes this? Is there some setting that tells osgShadow to use  
the fixed pipeline instead of the shader? Or is there some criterion  
that OSG uses to decide to not use the shader?

Thanks,

J-S
-- 
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org/

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