Hi Markus!

Cool, I am glad to hear that the library also runs on
another machines.

As I have mentioned on the osgPPU Homepage I am
planning to release Depth of Field example
application. In my application I had already that
effect running. Hence there is only a proper example
application needed to setup it.

Currently I have to prepare some video sequences for
the upcoming Siggraph deadline, therefor I do not have
a lot of free time to improve osgPPU. Because you like
to implement another testing application you can try
to implement the depth of field effect. I can upload
all the shaders and a xml description of the ppu setup
to run depth of field as in Eikonal Rendering (demo
video on my homepage). What do you think?


Best regards,
Art




> 
> 
> Hi Art,
> > All the issues with the new nVidia driver are
> > corrected now. It seems that nVidia drivers starts
> to
> > be more restrictive to the shader code. The
> shaders
> > were rewritten to be supported on the Shader Model
> 3.0
> > hardware. Hence the shaders should link now
> (However
> > let me know if they still not).
> 
> thanks, I have tested again and it works fine. I
> have used a 7600GS for 
> testing.
> I will try to implement other tests based on osgPPU
> nodekit. Cool nodekit!
> 
> regards, Markus.
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 



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