Hi Markus! Cool, I am glad to hear that the library also runs on another machines.
As I have mentioned on the osgPPU Homepage I am planning to release Depth of Field example application. In my application I had already that effect running. Hence there is only a proper example application needed to setup it. Currently I have to prepare some video sequences for the upcoming Siggraph deadline, therefor I do not have a lot of free time to improve osgPPU. Because you like to implement another testing application you can try to implement the depth of field effect. I can upload all the shaders and a xml description of the ppu setup to run depth of field as in Eikonal Rendering (demo video on my homepage). What do you think? Best regards, Art > > > Hi Art, > > All the issues with the new nVidia driver are > > corrected now. It seems that nVidia drivers starts > to > > be more restrictive to the shader code. The > shaders > > were rewritten to be supported on the Shader Model > 3.0 > > hardware. Hence the shaders should link now > (However > > let me know if they still not). > > thanks, I have tested again and it works fine. I > have used a 7600GS for > testing. > I will try to implement other tests based on osgPPU > nodekit. Cool nodekit! > > regards, Markus. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > Jetzt Mails schnell in einem Vorschaufenster überfliegen. Dies und viel mehr bietet das neue Yahoo! Mail - www.yahoo.de/mail _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

