Hi Art,

> Cool, I am glad to hear that the library also runs on
> another machines.
my Hardware at home is not the best  for testing this (AGP8x, 7600GS) , 
but soon I will try get a new system with 2x 8800GT and a mainboard with 
750i SLI Chipset. Today I can only render 512x512, else the framerate  
is going down under 10 Hz. It should run much faster on a new system.

> As I have mentioned on the osgPPU Homepage I am
> planning to release Depth of Field example
> application. In my application I had already that
> effect running. Hence there is only a proper example
> application needed to setup it.
When using the osgPPU lib for applications, it seems for me that a 
little bit training is required to get predictable and good results when 
combining and reusing lots of units. I tried to change/animate some 
parameter/uniforms to find out how it works. Changing some of the 
PP-Unit's index was a funny experiment.

> Because you like
> to implement another testing application you can try
> to implement the depth of field effect. I can upload
> all the shaders and a xml description of the ppu setup
> to run depth of field as in Eikonal Rendering (demo
> video on my homepage). What do you think?
Hmm, it was not difficult to get your lib built and running, but I'm 
affraid that I have to study about "Light Physics" first, before I can 
contribute to implement such Effects like "Eikonal Rendering".  At the 
moment , unfortunately there is not enough time for starting advanced 
stuff  because of job and family. I just try to follow the current 
osg-development.

For making users more familiar with osgPPU, maybe there is  a need for a 
GUI application - like a "osgPPU Browser" with embedded osg-viewer. I 
can try starting such Project after work for learnig more about uses of 
osgPPU. Personally, I think that interactive control and animation of 
shader parameters, unit index etc. could be helpful for osgPPU users 
under application development.


> Currently I have to prepare some video sequences for
> the upcoming Siggraph deadline, therefor I do not have
> a lot of free time to improve osgPPU.
I don't want to stop you :-)  Interestings papers and videos on the 
"Eikonal Rendering" project-page


Regards, Markus




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