Hi Art, I have considered implemented Texture LOD controls in the OSG before, but haven't actually had a direct need for them, so following the extreme programming principle of only implemented what you need I have left this one till there was a concrete need... looks like the time has come :-)
I don't have scope for running off and implemented new features of the OSG right now, so you'll need to wait till I have a lull in work, or get coding yourself. The choice for implementation is to either place the additional controls into osg::Texture or to introduce a new TextureLOD state attribute that wraps up these controls. The later is more flexible as you can then alter it independently from the texture. Robert. On Jan 9, 2008 9:33 PM, Art Tevs <[EMAIL PROTECTED]> wrote: > Hi, folks! > > I am wonder why the current implementation do not > provide any method to specify GL_TEXTURE_MIN_LOD, > GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and > GL_TEXTURE_MAX_LEVEL (it exists already since OpenGL > v1.2) > > I need to change the base and max level parameters of > a texture (maybe I do not really need this, but there > are some bugs which disapears when I use this texture > parameters). > Would it be a good idea if I provide a > patch which do implement this to the osg core? This > would probably introduce at least 4 more variables in > the osg::Texture class and couple of methods. > Are there some objections against this? > > > Best, > Art > > > > Heute schon einen Blick in die Zukunft von E-Mails wagen? > www.yahoo.de/mail > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

