Hi Robert. Currently I am also overloaded. I was asked to help out with the upcoming Siggraph paper deadline to create an animation (of course with osg again ;-) )
I thought also in that direction, either to implement this as additional feature in the Texture class or as some extra StateAttribute. StateAttribute would be also my choice. However currently I do not have a real idea of how to make sure that this StateAttribute TextureLOD is executed exactly after the according texture unit was bound. But, I think, I can find it in TexEnv or TexEnvCombine classes. Since I am the one who only need that functionality, I will implement them bymyself, if you are agreed with that. Cheers, Art > Hi Art, > > I have considered implemented Texture LOD controls > in the OSG before, > but haven't actually had a direct need for them, so > following the > extreme programming principle of only implemented > what you need I have > left this one till there was a concrete need... > looks like the time > has come :-) > I don't have scope for running off and implemented > new features of the > OSG right now, so you'll need to wait till I have a > lull in work, or > get coding yourself. The choice for implementation > is to either place > the additional controls into osg::Texture or to > introduce a new > TextureLOD state attribute that wraps up these > controls. The later > is more flexible as you can then alter it > independently from the > texture. > > Robert. > > On Jan 9, 2008 9:33 PM, Art Tevs > <[EMAIL PROTECTED]> wrote: > > Hi, folks! > > > > I am wonder why the current implementation do not > > provide any method to specify GL_TEXTURE_MIN_LOD, > > GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and > > GL_TEXTURE_MAX_LEVEL (it exists already since > OpenGL > > v1.2) > > > > I need to change the base and max level parameters > of > > a texture (maybe I do not really need this, but > there > > are some bugs which disapears when I use this > texture > > parameters). > > Would it be a good idea if I provide a > > patch which do implement this to the osg core? > This > > would probably introduce at least 4 more variables > in > > the osg::Texture class and couple of methods. > > Are there some objections against this? > > > > > > Best, > > Art > > > > > > > > Heute schon einen Blick in die Zukunft von > E-Mails wagen? www.yahoo.de/mail > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > Jetzt Mails schnell in einem Vorschaufenster überfliegen. Dies und viel mehr bietet das neue Yahoo! Mail - www.yahoo.de/mail _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

